ZULA PATROL, THE (2nd Release)
#101 "COMET'S TALE / THIS LOOKS LIKE A JOB FOR THE ZULA DUDES"
A COMET'S TALE: When a comet passes near Zula, Zeeter decides she wants to race it. But when Zeeter, Wizzy and Wigg get too close, their Space Ship starts to freeze and they are forced to land on the comet. Bula, Multo, and Gorga's mission is to assist their Team in returning safely home to Zula
THIS LOOKS LIKE A JOB FOR THE ZULA DUDES: In his latest attempt to take over the Universe, Dark Truder empties out the Asteroid Belt, sending all the asteroids in the direction of Planet Zula. The ZP uses Multo's latest invention "The Multo-Grabber" to grab all the Asteroids and return them to their proper home.
#102 "BULA'S SPIN PARTY / DAY FOR NIGHT"
BULA'S SPIN PARTY:The Zpers learn about rotation as they practice a dance routine to compete in Bula's Zula Spin Party dance contest. Meanwhile Dark Truder, who wasn't invited, crashes the party disguised as a mysterious dancing planet so he can ruin it for everyone else. .
DAY FOR NIGHT: Dark Truder has somehow stolen daytime from the planet Zula, and won't give it back till the Zuleans accept him as Master Of The Universe. The Zula Patrollers assume he has hijacked the Sun, and go looking for it. They discover that Truder hasn't made off with the sun, but has invented a Ray that has stopped Zula from turning.
#103 "SHADOW PLAY / THE JEALOUS MOON"
SHADOW PLAY: Gorga sees a large shadow and runs back to the ZP team. Bula notifies them that a Space Monster has landed on Zula, sent from none other than the nefarious Dark Truder. His plot: to have the monster eat the Zula Patrol ship, thus incapacitating the ZP. But the Patrollers use a shadow of their space ship from a distance to distract the monster from its original intention, thus foiling Truder's plan.
THE JEALOUS MOON: An unscheduled Total Solar Eclipse threatens to shroud Zula in darkness forever. It's all due to Dark Truder, who's kindled the Moon's jealousy over the Patrol's celebration of the annual Sun Festival.
#104 "SUN DAY / TIME OUT"
SUN DAY: Truder tries to get rid of the Sun by hijacking all her birthday cards and gifts. The Sun, depressed that no one appreciates her, decides to quit her job. The Zula Patrollers must recover the cards and gifts and rescue the solar system.
TIME OUT: When Dark Truder knocks out all the clocks on Zula, Multo shows the Zula Patrollers how to tell time by using shadows cast by the Sun. Unfortunately, Truder blocks the Sun too, so the Patrollers have no idea if they're in time to save Zula from being demolished
#105 "THE PROBE WHO CAME TO DINNER / FORGET-ME-NAUT"
THE PROBE WHO CAME TO DINNER: When Multo discovers a far away planet, he sends a probe, Spaceus Exploreus, to safely investigate it and send back information. Much to the Zulean's surprise, at the same time, a probe from that planet arrives to investigate them. After jumping to a few wrong conclusions, they learn that while there are differences, the quest for information, pizza and friendship is universal.
FORGET-ME-NAUT: When a fall seems to have given Bula amnesia, it turns out that Dark Truder has secretly abducted Bula and replaced him with a robot, in hopes of getting rid of The Zula Patrol forever. But when the Bula-bot goes through Astronaut re-training at The Zula Academy, he becomes a "rock solid" member of the team and single-handedly foils Truder's latest plan to rule the universe.
#106 "SMALL IS BEAUTIFUL / CASE OF THE MISSING RINGS"
SMALL IS BEAUTIFUL: During the Super Planet Competition, Truder shrinks all nine planets. When Multo tries to come to the rescue, he is accidentally shrunk as well. Truder places the shrunken planets (and the miniature Multo) into a sack and rockets away, threatening not to return them until he is proclaimed Ruler of the Universe. The Zula Patrol races after Truder, but before they can come to the rescue, Multo gets the competing planets to cooperate in a "sack break." Once out of the sack, Multo is able to return the planets (and himself) to normal size. Everyone learns that being small doesn't mean you can't do big things.
CASE OF THE MISSING RINGS: In a spoof of crime dramas, the rings around the planets are stolen, one by one. As Bula narrates, film noir style, the Zula Patrol looks for clues, questions suspects and goes on a stakeout to find the thief. Thanks to their determination and persistence, they get their man.
#107 "BLUE MOON / GOING THROUGH A PHASE"
BLUE MOON: Wizzy and Wigg journey to Earth's Moon to prove their separate theories: Wizzy believes the Moon is made out of cheese, and Wigg is certain the Man in the Moon inhabits it. During their adventure, they learn the truth about the Moon's surface, as well as how important it is not to take off without letting a team member know where you're going.
GOING THROUGH A PHASE: Bula gets sprayed with Zulabane Plant pollen and is turned into a Zulean Were-Mouse. Bula is certain his days as a member of the Zula Patrol Team are over until he learns to make use of his condition rather than give up because of it. Bula takes advantage of his Were-mouse powers to save his friends from a Zula Cave Kitty. While Multo searches for a cure, the other Zula Patrollers study the phases of the Moon so they can help free Bula from his Were-Mouse curse.
#108 "GIANT LITTERBUGS FROM SPACE / RV OF THE GIANTS"
GIANT LITTERBUGS FROM SPACE: The Zula Patrol learns about simple machines when a passing spaceship of giant Zlorgs (from the Zulean Panhandle) drop some huge litter on their headquarters -- including a massive paper cup that completely covers the building! They manage to remove the cup using two simple machines, the inclined plane and the lever, only to discover that the littering was no careless act, but a result of Dark Truder's latest plot!
RV OF THE GIANTS: After running into their friends, the gigantic Zlorg family, who are camping in their huge R.V., the Zula Patrollers get accidentally trapped inside the R.V. They have to figure out how to get out, using two examples of simple machines, a wedge and a pulley, before Dark Truder steals their spaceship!Mistakenly thinking he's no longer wanted, Gorga leaves the Zula Patrol in search of a new home. In an effort to find him, the Zula Patrol searches The Solar System and all Nine Planets before ultimately rescuing him from the Intergalactic Pet Catcher.
#109 "CHILI COOK-OFF / TREASURE IN THE CLOUDS"
CHILI COOK-OFF: Multo's cooking up a pot of "Galactic Goo" for lunch. But when Bula unwittingly puts Multo's Goo in the freezer, The Zula Patrol finds themselves face to face with a "whirlgoo" of gigantic proportions..
TREASURE IN THE CLOUDS: After hearing Multo tell a story about a Golden Cloud, Wizzy and Wigg set out to find it to give to Multo as a surprise present. Dark Truder overhears them and, unaware it's just a story, plots to find the Golden Cloud himself so he will be rich. Our heroes hike up Mount Zula, meeting many types of clouds along the way. When they reach the top, they actually see a golden cloud that Truder attempts to grab, but it turns out to be the Zula Space Patrol ship hidden in a cloud of astro-smoke. Dark Truder is foiled by his own greed, but Wizzy and Wigg discover that sometimes the key to happiness is making others happy.
#110 "STAR CROSSED / NIGHT OF THE FWEEBS"
STAR CROSSED: After luring the Zula Patrol into deep space, Dark Truder steals all the constellations in the sky. He corrals them in a caravan of cages so the ZPers won't be able to "steer by the stars" and chart a course home. The quarrelling, star-crossed constellations have to learn to work together before the Zula Patrol can set them free - and make Truder see stars.
NIGHT OF THE FWEEBS: It's the Night of the Fweeebs and the Zula Patrol gets a front row seat as these furry creatures migrate to the North Pole using Polaris, the North Star, as a guide. But chaos ensues when the Zula Patrol discover the North Star is missing, causing the Fweeebs stumble around in confusion, utterly lost! Our heroes must find and return Polaris to its rightful spot in the night sky or the Fweeebs are doomed!
#111 "MUTUAL DISTRACTION / WHAT GOES UP MUST COME DOWN"
MUTUAL DISTRACTIONDark Truder hides a magnet in a cloud to magnetize the Zula Patrol, rendering them ineffective, but it's Wizzy and Wigg who end up magnetized. The Zula Patrollers learn all about magnetism as they try to save the siblings - and themselves, when their ship becomes a giant refrigerator magnet.
WHAT GOES UP MUST COME DOWNExplorers from the planet Polkadottia make an emergency landing on Zula and send cryptic visual messages for help to the Zula Patrol. Once our ZPers are able to decipher these messages and find the stranded Polkadottians, they are also able to figure out their problem: The visitors come from a smaller and less massive world than Zula, so they aren't used to the stronger gravitational pull and mass of the ZPers' planet. Our heroes tow the Polkadottians to Mercury - a planet that equals Polkadottia in mass and gravity. There, they help the visitors fix their ship so they can return home.
#112 "DOG GONE GORGA / THE MILKY WAY GALAXY GAMES"
DOG GONE GORGA: Mistakenly thinking he's no longer wanted, Gorga leaves the Zula Patrol in search of a new home. In an effort to find him, the Zula Patrol searches The Solar System and all Nine Planets before ultimately rescuing him from the Intergalactic Pet Catcher.
THE MILKY WAY GALAXY GAMES: The Zula Patrol is entrusted with a mission to deliver the torch to the Milky Way Galaxy Games in time for the opening ceremony. They overcome various obstacles including getting lost, a Black Hole, and most importantly, Zeeter's doubt for Multo's silly inventions, which proves in the end to be not so silly after all.
#113 "MATTER, MATTER EVERYWHERE / FAMILY FEUD"
MATTER, MATTER EVERYWHERE: Inside a hollow meteorite, the ZPers find the treasure map of Long John Jupiter, notorious rhyming Space Pirate. Following the clues, they learn all about matter, and find a surprising treasure.
FAMILY FEUD: Earth's water has disappeared! Part one of the molecular mystery is soon solved when Multo discovers that all of Earth's water molecules have separated into their individual atoms of Hydrogen and Oxygen. When Bula and Zeeter shrink to atom-size they find the reason for the separation is a family feud. It's up to the Zula Patrol to get the feuding atoms together as molecules -- and get Earth back together -- before it's too late.
#114 "ROUND AND ROUND WE GO / THE GO'ER-SLOWER MOTION"
ROUND AND ROUND WE GO: Dark Truder comes up with a scheme to trap the Zula Patrol on a huge inflatable planet he has placed in orbit around the Sun. It is up to Zeeter, who is off taking part in an orbital space race around the planets of our Solar System, to come to their rescue.
THE GO'ER-SLOWER MOTION: Dark Truder builds a Go'er-Slower Motion Machine, which puts The Zula Patrol in super slow motion. With The ZPers too slow to stop him, Truder easily turns the entire galaxy into one huge tribute to himself. However The ZPers are slow, but not out. When they discover that the Go'er-Slower Motion Machine is on Earth, they use their knowledge of the planets' revolution and rotation to meet up with the fast moving (to them) Earth. Then Multo reverses the machine so The Zula Patrol can move at super fast speed to undo the changes Truder made to the galaxy. But they're not sure anything can undo the memory of Truder's tacky Chuckle-World.
#115 - CLUB MARS / THE OUTSIDER
CLUB MARS: Dark Truder must get the Zula Patrol off Zula so he can drill for Zulanium under their headquarters. He tricks them into going to Earth for a vacation. However, when there are no vacancies on Earth, Truder decides to pass Mars off as Earth. But it's hard work making two very different planets appear similar -- and Traxie's no help.
THE OUTSIDER: The other Planets hurt Pluto's feelings and he refuses to orbit. It's up to The Zula Patrol to bolster his spirits and get him to resume his interplanetary duty
#116 "THE INS AND OUTS OF PLANETS / YOUNG AT HEART"
THE INS AND OUTS OF PLANETS: Bula sends the Zula Patrol on a teamwork-building treasure hunt through the Solar System. Truder gets wind of the plan and tries to steal the treasure, but his harebrained scheme is no match for the ZP team.
YOUNG AT HEART: When Dark Truder's latest scheme turns Bula, Multo and Gorga into toddlers, the rest of the Zula Patrol does double-duty. They must resort to babysitting, while searching the different planets of the Solar System for an age-appropriate cure.
#117 "THE BIG MESS / TELESCOOPED"
THE BIG MESSA sticky mess in Wizzy's & Wigg's room spawns a microscopic city. But when Wizzy's & Wigg's vacuuming threatens to destroy the micro-world, the other ZPers are ZAPPED into the tiny city by its resident microscopic Mad Scientist.
TELESCOOPED: When all the telescopes on Zula begin disappearing, the Zula Patrol investigates and learns a lot about telescopes. They even shrink down to get inside one, just as it's stolen. The culprit: Dark Truder, who doesn't realize the tiny Zula Patrol are now trapped in his new 'asteroid headquarters.' They must escape to not only save themselves - but all the telescopes in the Solar System!
#118 "SHOW OF FORCE / ADVENTURES IN PET SITTING"
SHOW OF FORCE: The ZPers hold a race to see who can use clever variations of force to win. Hoping to buck astronomical villainous odds, Dark Truder also enters the race, intent on winning it on behalf of villains everywhere -- for as we've all seen, no bad guy ever wins a race - ever. Dark Truder, to his amazement, does win -- only to learn that the ZPers were more interested in having fun and learning about force, rather than achieving victory. Dark Truder is so angry he forfeits the race to our heroes -- setting a new record low for villains everywhere.
ADVENTURES IN PET SITTING: While pet-sitting the Zlorgs' pet blob, Gloopy, the Zula Patrollers discover that Dark Truder is plotting to steal their entire Headquarters building and everything in it! With some help from Gloopy -- and two simple machines, the wheel-and-axle and the screw -- they manage to overcome the baddie and save their building. But first, Gorga must learn to deal with an attack of jealousy.
#119 "FLY US TO THE MOON / CASTAWAY ASTEROID"
FLY US TO THE MOON: Wizzy and Wigg want to go to the Moon to see the moon-ball championship game. But when their rocket-powered scooter breaks down, and the other ZPers are too busy to give them a ride, the industrious twins try to find a new way to go to space. Their failed attempts frustrate them, but amuse their not-so-friendly friend, Larvi. However it's the imperfect Larvi who inadvertently gives them the pieces needed to build a rocket - the only true way to get to space.
CASTAWAY ASTEROID: After Gorga snorts up Wizzy's and Wigg's toy box full of toys, Multo proposes that they make a solar sail kite to play with instead, and teaches them all about solar sails. Then a Zula Patrol fan (Dark Truder in disguise) calls to compliment the ZP on their new billboard on a distant asteroid. Our heroes get suspicious -- the Zula Patrol doesn't advertise. When they fly up to the asteroid to investigate, they discover it's a trap! Pirate Truder and his robot crew steal their ship, and the Zula Patrollers are left stranded on the asteroid. But Wizzy and Wigg use their new knowledge of solar sails to come up with a solution -- a "lifeboat" using the shiny foil of the billboard as a solar sail.
#120 "TAKE ME TO YOUR FERRET / EARTH HUNT"
TAKE ME TO YOUR FERRET: The Zula Patrollers are forced to land on Earth after their ship's wiring develops problems. Stranded on Earth, they learn about the planet with the help of a new friend, a ferret named Buzzy. Buzzy was in training to run wires through shuttles for the space program, so he offers to help our heroes re-wire their ship. What follows is a romp in which our Zula Patrollers lead curious Earthling UFO seekers on a merry chase to avoid discovery, until their ship is repEPISODEed for take off.
EARTH HUNT: Earth leaves its place in the solar system and the Zula Patrol races off to bring her back. When they find her, the little blue planet is cold, tired and still in no mood to return home, where she has been picked on by brother and sister planets. Our heroes nurse Earth back to health, and Wigg, who has learned his own lesson about his importance as a member of a team, ultimately convinces Earth she is an important part of the Solar System. The Zula Patrol ultimately takes her back for a happy homecoming.
#121 "WISH YOU WERE HERE / WEATHER VAIN"
WISH YOU WERE HERE: The Zula Patrol is ready to go on vacation, but they can't decide which season is the best for R&R, especially when they think back, in a series of flashbacks, to their past vacations. Eventually they resolve to visit all the seasons again, and make new, better vacation memories.
WEATHER VAIN: Zeeter takes over the weather forecasting job from Bula, and learns all about the components of weather. But when she tries to improve her forecast by using Multo's Weather-Matic machine to create weather, she unleashes a storm that threatens Zula Patrol headquarters.
#122 "MY EPISODE LADY / YOU'RE CRAMPING MY SPACE"
MY EPISODE LADY: When a windstorm knocks the electricity out at a Generator Station that powers all of Zula, our heroes are plunged into a Zulean version of the dark ages. Bula is also stranded at the station, which is filling with seawater. Zeeter leads a rescue mission in a vehicle created by Multo that runs on the properties of EPISODE. Our heroes each learn to appreciate the others talents, and what they are capable of themselves, using EPISODE to save the day.
YOU'RE CRAMPING MY SPACE: Our ZPers are reunited with Buzzy the Ferret when he rescues them while they are stranded in space. Buzzy's on a mission to learn about planets and their atmospheres, and Bula's Zula Rocketeering Rulebook requires that our heroes serve as his crewmates until he can complete his mission. But as their new "Captain," Buzzy comically drives them crazy with his inability to listen and his silly demands. He also gets himself into hot water on each planet he visits - learning about atmospheres the hard way. When the Ferret lands on a mysterious planet with a breathable atmosphere, things escalate to the point where Buzzy realizes his bossiness has led him into a situation that's way over his head. He learns to work with the ZPers as a team, and only then does he find out he's been on Earth the entire time!
#123 "WIGG AND WIZZY LIGHT THE WAY / LOOK TO THE RAINBOW"
WIGG AND WIZZY LIGHT THE WAY: When the Zula Patrol goes camping, a ghost story unnerves Wigg. His fears increase when a strange sound seems to be coming from behind their tent. As the Zula Patrol investigates, Bula warns everyone to stay together but Zeeter doesn't listen and wanders off by herself. Worried, the team enters the dark forest to search for her. When the flashlight goes dead, it's up to Wigg and Wizzy to use their lights to lead the group.
LOOK TO THE RAINBOW: The Zula Patrol arrives in the Canyon Of The Rainbow just in time to prevent the native Chromeleons from being bilked by Professor Spectrum in a plot involving their world-famous rainbow.
#124 "THREE RING GORGA / MOON MAYHEM"
THREE RING GORGA: In flashbacks, Bula regales the Zula Patrol with Gorga's back-story: Gorga and the Moon were performers in the circus, but they decided to quit their jobs and see the Universe. When the greedy Ringmaster came after Gorga, it was up to Bula and the Moon to team up and get their friend back.
MOON MAYHEM: When Wizzy and Wigg visit Madame Luna (Dark Truder in disguise) who claims she can predict their future by reading the way that moons revolve around their planets. Madame Luna says Wizzy and Wigg must keep their friends indoors for a week or they will transform into Moon Zoombies. With the ZPers out of the way, Truder plans to take all the Solar System's moons and have them revolve around his asteroid base to form an impenetrable shield. Multo assures Wizzy and Wigg that no one can predict the future -- but the duo must learn the truth first hand. They get a little help from their friends, who expose Madame Luna as a fake by exposing "her" scientific ignorance about moons
#125 "A STAR IS BORN / GALACTIC STAR GAMES"
A STAR IS BORN: When the ZPers travel through a Wormhole created by Wilson, he sneezes, accidentally shooting them into a region of space that is far from home. Their fuel is lost and the only way our heroes can return to Zula is by using the solar energy that will be emitted by protostars inside a nebula, after they change into full-fledged stars. But the protostars our ZPers meet are afraid of changing and fulfilling their destiny. Our heroes help them through that process, and the protostars learn that change can be good.
GALACTIC STAR GAMESAt the Sun's request, the Zula Patrol travels to the Star Games, a competition for stars, to help out the Sun's Aunt Dorothy, an older red dwarf star that wants to compete. But they soon discover that Dorothy and her older friends are being discriminated against because of their age.
#126 "BLUBGLUB / POWER FLOWER"
BLUBGLUB: Dark Truder returns to his roots by starting small to jumpstart his career in villainy. He pretends to be the mascot of a water theme park, which he ruins when he replaces the water with a gooey substance called Blub-Glub. Thankfully, the Zula Patrollers happen to be enjoying the park at the time, and they use their knowledge of water to put an end to Truder's scheme, and save the water supply on Zula. Our heroes learn not to take something as wonderful and as necessary as water, for granted.
POWER FLOWER: When Zeeter finds a lone flower on a previously unexplored island on Zula, she wants to save it by bringing it home. But when she accidentally leaves the lid off of its contained environment, the flower must venture out for water. However in its new environment, the flower automatically clones when it's fully hydrated. It isn't long before The Zula Patrol has more flowers than they ever imagined, and the water cycle, indeed, all life on the planet, is at risk.